I know it's been a while and for that I'd like to apologize. I've been going through a rough patch and have had trouble keeping up. But no more! I'm posting today to show off a new pilot ability we're trying out, as well as the fresh coat of paint we've thrown on the cards.
As we've updated pilot abilities over the course of the last six months, Pryce continued to be one of our favorites. It was one of the only abilities we designed right out of the gate that seemed to stick around and feel strong and unique. You could use it to stack giant weapons, which let you borderline one-shot people. Or, if you saved up enough charge, move everything into one weapon slot and attack, then move it all into another weapon slot and attack again for monster numbers. This was fun when you had the chance to use it, but other pilots were being used once per turn or more, while Pryce was used about once per game. On top of that he always set up a situation where you won or lost in the next turn. When you compare moving equipments to drawing and using free cards, it just wasn't worth playing with anymore, so here's our new ability: Tempest.
This is a dynamic ability that lets you use temporary cards to attack and then at the end of the turn they return to your hand. This will allow you to use the higher attack equipment cards without worrying that they'll be destroyed the turn you play them, or keep those equipments with fun abilities around for longer. We also think it will feel very unique compared the the newly galvanized striking pilots.
What do you think of the new ability? What would your pilot ability be? Let us know in the comments below.