The cards, they are a changin'!

First! We're launching a contest next week on social media! If you're jonesin' to play now, and with all the new shiny updates,  make sure you watch our social media pages next week for a chance to win a fresh spankin new early copy of Outchasers.

Next! We've made a ton of fun changes to the cards based on all the feedback of our amazing beta testers. The most notable change is yet another buff to trap cards. Detecting a trap and bluffing are still not present enough in the moment to moment gameplay, and the consequences of hitting a trap are not harsh enough. To remedy this, we've added some new trap cards, and made the existing ones stronger. If you want to get nitty gritty, you can read our entire two and a half pages of patch notes below. But for now, let's talk about our newest strike!

New_Geo_Traps_Outchasers.png

 

This card is a harsh reset, that will allow players who are behind to entirely clear the board. Hopefully, we'll see this card open up the game and create situations where players can make a real comeback. It will also give a stronger advantage to strategies that primarily equip armor slots.

The second card strutting down the runway is a new trap. One of our favorite pilots in the game is Kayhu, who allows you to Equip cards straight out of your deck. We channeled our inner dreadlocked red-eyed sword wielder and thought, how can we make a fun defensive trap? Well, here it is! Get excited! 

Hate these new cards? Does your cat refuse to get out of your dryer? I'm not sure if we can help, but let us know in the comments!

If you'd like to check out our full patch notes, click here.