Cards have been rotated for readability. The Strike value is in the top right corner, and the Equip information is on the left side of the card. If players fan the cards in your hand most players can now read the equip text easier.
There is now a copyright on the Core cards
New updated card backs for both types of cards.
Some Pilots and Mechs have had their colors corrected.
Balance changes -
Hexia - Old - 1 Charge. “Your next Pyro Strike can target the enemy Mech directly.”
New - 1 Charge. “If you have two or more Cores, Strike with a Pyro Strike. It can target the enemy Mech directly.” This change was made for clarity’s sake, as most players assume this is how it works. The wording change makes this much easier to use, so we put a limit on it with Cores.
Chromia - Chromia’s ability now costs 2 Charges, up from 1.
Vaie - Old - 2 Charges. “Attack with an Armor slot for double it’s Attack value. This counts as an Attack”.
New - 1 Charge. “Attack with an Armor. Use it’s Armor value instead of it’s Attack value.”
Hagar - Old - 1 Charge. “Once per turn, search your discard pile for an Equipment and Equip as an Armor.
New - 1 Charge. “Once per turn, search your discard for a card and Equip it as an Armor, face up or face down.”
Pryce - Old - 2 Charge. “Re-position all of your equipments in combat in any position.”
New - 2 Charge. “Re-position all of your equipments in play to any position.”
Farstrider - Old - Whenever your enemy reveals one of your Electro Equipments, gain a Charge.
New - Whenever you attack with an Electro Equipments, gain a Charge.
Thraxe - No Thraxe changes! We’re thinking that with the alteration of the draw Core, Thraxe should be more in line. We’re definitely keeping an eye on him, and have good ideas to limit him as well.
As you’ll see in the Equipment notes, we put more direct damage into the game. Once we see how that really affects things, we will be taking another look at different Mechs and their HP.
Beta049 - Old - Cost 3 “At the beginning of your turn, your Mech gains one health.”
New - Cost 2 “At the beginning of your turn, your Mech repairs one health.” This will hopefully reflect that you cannot go above max health.
Beta056 - Old - Cost 4 “Draw a second card at the start of your turn.”
New - Cost 4 “Draw a second card at the start of your turn and discard a card.”
Notation Key - Strike Value | Equip Attack / Hp - Effect
Beta008 - Old - 5 "If this Strike destroys an equipment, draw a card” | 4/3 New - 5 If this Strike destroys an equipment, draw a card” | 3/4 and added “Whenever this Weapon deals damage to an Equipment, deal 3 damage directly to the enemy Mech.”
Beta013 - Old - 4 “Look at the top 3 cards of your deck and rearrange them in any order” | 5/2- Has been moved to electro - Beta017.
New - 3 “Look at the top 3 cards of your deck and rearrange them in any order” | 2/6 “Whenever you claim a Core, reveal the top card of your deck and equip it as a weapon.”
Beta014 - Old - 4 | 1/1 “Trap deal 4 damage to all enemy weapons.
New - 4 | 1/1 “Trap - Deal 8 damage to an enemy weapon.”.
Beta016 - Old 3 | 3/4 “Whenever your enemy claims a core, gain a Charge.”
New 3+x | 4+x/3 “X is equal to the number of Cores your opponent controls.”
Beta017 - Old 2 | 3/6 “Whenever you claim a Core, you may Equip.”
New 4 “Look at the top 3 cards of your deck and rearrange them in any order.” | 5/2
Beta019 - Old - 4 | 0/4 “Trap - End your opponent’s turn.”
New - 4 | 0/4 “Trap - End your opponent's turn. They collect no Charges.”
Beta025 - Old - “When you attack with this Equipment, negate target Equipment’s abilities.”
New - “When you attack with this Equipment, choose an enemy Equipment and negate it’s ability.”
Beta026 - Old - 3 “This Strike damages all chained equipments in target slot” | 2/4
New - 4 “This Strike damages all chained equipments in target slot” | 2/4
Beta027 - Old - 4 | 5/2 “When this Equipment is destroyed, you may Equip.”
New - 4 | 5/2 “When this Equipment is destroyed, you may Equip another card from your hand”
Beta028 - Old - 2 “If able, this Strikes every enemy Equipment slot.” | 2/4
New - 3 “If this Strike destroys an Equipment, return it to your hand instead of discarding it.” | 2/4
Beta029 - Old - 3 | 3/4 “If able, this Strikes both Weapon slots.
New - 0 | 4/4 “Reveal a face-down Equipment without triggering abilities. If it's a trap, deal 4 damage to the enemy mech. If it's not, take 4 damage.”
Beta031 - Old - 4 | 3/4 “Trap - Draw a card.”
New - X “X is equal to target opponent's Charges.” | 0/5 “At the end of your turn, deal damage to target opponent's Mech equal to their Charges.”
Beta035 - Old “If this destroys an enemy equipment, you may Equip.” and “If this Equipment destroys an Equipment, you may Equip. dawg.”
New “If this destroys an enemy Equipment, you may Equip another card from your hand.” and “If this Equipment destroys an Equipment, you may Equip this card with a card from your hand. Dawg.”
Beta040 - Old - 0 “If your Mech attacked this turn, double your Charges” | 3/5
New - 5 | “This Strike cannot target Equipments.” 7/1 “If this Equipment destroys the last equipment in a chain, deal all remaining damage to the enemy Mech”.
Beta041 - Old 5 | 2/5 “When you claim a Core, draw a card.
New - 3 | 9/9 “At the end of your turn, discard this Equipment unless you pay 2 Charges.”
Beta044 - Old 0 “Search your deck for a Geo Equipment and put it into your hand” | 2/5 “Trap - Gain 1 Charge.”
New - 0 “Search your deck for a Geo Equipment and put it into your hand” | 2/5 “Trap - Draw two cards and Equip them as Armor.”
Beta045 - Old - “Trap - Equip”
New - “Trap - After damage is resolved, Equip a card from your hand.”
Beta047 - Old - 3 “You may Attack with one of your Armor slots this turn.” | 3/5
New - 0 “If you have no Weapons equipped, destroy all chained Equipments.” | 3/5
Beta048 - Changed to 2+x | 3/5+x
Feel free to let us know what you think in the comments man. Peace and love man. They call 'em "fingers," but I never see 'em fing.